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Comcast! You've got some Xplainin' to do!

Wednesday, 10th February 2010 at 1:18 am

BWAHAHAHAHAHA!

Oh, Comcast. Can you do nothing right?

Xfinity Logo, Before and After

Based in Philadelphia, with approximately 100,000 employees worldwide, Comcast is the largest provider of cable, internet and digital phone in the United States with 23.6 million, 15.9 million, and 7.6 million customers respectively. To add to its media influence, this past December, Comcast became the majority owner of NBC Universal with a 51% stake in the company in partnership with GE, who owns the other 49%. Comcast also owns television networks like E! Entertainment, the Golf Channel and Sprouts. With a diversifying range of businesses, the parent company, Comcast Corporation announced last week that it would rebrand its consumer services — cable, internet, and digital phone — to XFINITY. All caps. The three services will now be called XFINITY TV, XFINITY Voice and XFINITY Internet, and will begin to be rolled out this week in eleven markets, with the name and identity appearing in advertising, uniforms, trucks and on the cable user interface.

Xfinity

The modest image adorning the sole page xfinity.com.

Surprisingly, there was no press release with a rationalization for the name or any explanations of how the logo represents cutting edge technology and XFINITY's commitment to its customers. Or whatever. The new name feels at the same time pompous and clichéd — as if there is no brighter horizon than the infinity of XFINITY but, really, nothing is as depressing as a badly placed "X," a gesture better reserved for extreme games and products, for bad dot-com era start-ups and for strip-club dancers not named Destiny. It might sound more fun than "Comcast" but at least Comcast sounds like a real company with almost fifty years of experience.

The logo is nearly decent once you accept the name, although it falls prey to a number of clichés as well. First there is the lowercase approach which, if it weren't for the obligation to write it in text as XFINITY, it wouldn't be as obnoxious but having that extreme difference will only lead to confusion. Then there is the omission of the tittles, the dots of the "i," that does create a cleaner wordmark but I believe lowercase "i"s are meant to live in harmony with their dots be it in this lifetime or in infinity. There is a nice gesture when the "f" and "t" join with the "x" and "y" and their crossbars are edged at the same angle as the diagonal characters. But this nice move is offset by too much space between the rest of the letters — "xf" and "ty" become tightly kerned, and the rest is too spacious. When you think about it, this identity could have been more xtremely designed, and it's surprising that there was so much restraint shown, so let's appreciate that, because there isn't much else.

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From Brand New.

Browser Game Pick: Duck and Hover (Nevcalian)

Wednesday, 3th February 2010 at 17:34 pm

I completely understand. Just tried it, and after dying upwards of thirty times on level 25, I finally called it quits. My fingers hurt.

dah.PNG

Like Rotatspin before it, Duck and Hover made me cry. I think it was round about level 25, and that was only halfway through the game. There is fire to dodge, bouncing faces to weave around and Goomba-like stalkers to jump on. There's a princess at the end of it all, though, so it's totally worth it.

This is about persistence, timing and just a little bit of luck now and again. As you jump and hover around enemies, your deaths will rack up, but you'll carry on playing anyway because, let's face it, you can't let a simple Flash game beat you, right?

HipHop for PHP: Move Fast

Tuesday, 2th February 2010 at 21:09 pm

This, my friends, is freakin' awesome. Finally, fast PHP.

One of the key values at Facebook is to move fast. For the past six years, we have been able to accomplish a lot thanks to rapid pace of development that PHP offers. As a programming language, PHP is simple. Simple to learn, simple to write, simple to read, and simple to debug. We are able to get new engineers ramped up at Facebook a lot faster with PHP than with other languages, which allows us to innovate faster.

Today I'm excited to share the project a small team of amazing people and I have been working on for the past two years; HipHop for PHP. With HipHop we've reduced the CPU usage on our Web servers on average by about fifty percent, depending on the page. Less CPU means fewer servers, which means less overhead. This project has had a tremendous impact on Facebook. We feel the Web at large can benefit from HipHop, so we are releasing it as open source this evening in hope that it brings a new focus toward scaling large complex websites with PHP. While HipHop has shown us incredible results, it's certainly not complete and you should be comfortable with beta software before trying it out.

HipHop for PHP isn't technically a compiler itself. Rather it is a source code transformer. HipHop programmatically transforms your PHP source code into highly optimized C++ and then uses g++ to compile it. HipHop executes the source code in a semantically equivalent manner and sacrifices some rarely used features — such as eval() — in exchange for improved performance. HipHop includes a code transformer, a reimplementation of PHP's runtime system, and a rewrite of many common PHP Extensions to take advantage of these performance optimizations.

Scaling PHP as a Scripting Language

PHP's roots are those of a scripting language, like Perl, Python, and Ruby, all of which have major benefits in terms of programmer productivity and the ability to iterate quickly on products. This is compared to more traditional compiled languages like C++ and interpreted languages like Java. On the other hand, scripting languages are known to be far less efficient when it comes to CPU and memory usage. Because of this, it's been challenging to scale Facebook to over 400 billion PHP-based page views every month.

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Rainbow Pancakes

Tuesday, 2th February 2010 at 14:36 pm

So. Breakfast tomorrow: sorted.

This is for you Liz and Jessi: YES! Rainbow Pancakes!

(via inspireddays)

From swissmiss.

C&C4 Open Beta Opening Up

Friday, 29th January 2010 at 10:24 am

Oh, freakin' sweet. Next week is now sorted.


The Command & Conquer 4 multiplayer beta test will indeed be open, and it’s happening today. It’s scheduled for 9AM PST, which by my calculations is in about two hours. You’ll want to be keep an eye over here for details.

Oh, and Battlefield: Bad Company 2 multiplayer beta is up too. Grab those keys where you can. We haven’t got any, obviously, because why would we want them? Eh? EH? But our chums over at Fileplay have some, so keep an eye on them too.

Related stories:

Writer: Jim Rossignol. | 51 comments

Post tags: , , | Help RPS: donate or subscribe
This article is © Rock, Paper, Shotgun Ltd., 2010. If you're reading it on another site, they're thieves.

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Psychonauts For £1! PSYCHONAUTS FOR £1!

Wednesday, 27th January 2010 at 12:04 pm

If you don't buy this, I will end you. With a spanner.

BUUYYYYYYY MEEEEEEEEEE

You need no more information than this. Until Thursday Steam has one of the loveliest games ever, Psychonauts, for £1. It’s hilarious, it’s so beautifully written, and it’s bursting with invention and ideas like nothing else. And if you want to complain that the platforming is often a bit dodgy, I reply with: IT’S ONE POUND. A pound.

A pound. (Or two dollars.)

Related stories:

Writer: John Walker. | 54 comments

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Welcome to Kingsmouth

Wednesday, 27th January 2010 at 11:43 am

Lame site about some town you're never going to visit? Well, that makes sense: it's not on any map I've heard of. 'Course, I will be heading over there sometime in the future… no doubt right after The Secret World comes out. Can't wait to explore.

Looks like a nice town. I want to go to there.

The (fictional? real?) town of Kingsmouth has popped up in connection with The Secret World – and, you know, on the official TSW Facebook page – so I guess there is an actual connection. Not that I would know. I can’t keep a secret.

Now, if this was part of a viral marketing stunt, I’d expect the Kingsmouth site to contain lots of clues to the game: important characters, key locations, lore, missions – future events. Or it could just be completely meaningless. I mean, who knows? After all, who would go to all that trouble of creating a website for a fictional town in a game? It just doesn’t make sense.

At any rate, I’m sure we’ll learn more about Kingsmouth and Solomon Island soon, so stay tuned. To, you know, whatever channel you get your information from.

UPDATE: Oh, look, we’ve tuned into one of those channels already. Massively has spoken with Mr Ellingsen of Funcom fame, and he’s confirmed there’s going to be more information – and a video – available this weekend. How about that?

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Sony to humiliate 11 people during extensive QA job interview

Friday, 22th January 2010 at 10:08 am

There is no word to describe how simultaneously hilarious and moronic this is. I expect it will be a hit.

Sony to humiliate 11 people during extensive QA job interview

Time was anyone could get a job in videogame testing so long as he was willing to do long hours of tedious work for minimal pay. But it's a sign of the times that you have to battle your way through a reality TV show to get a QA job. Sony has just announced the 11 candidates for a single testing position, to be determined by their performance on The Tester, a show you will -- Sony hopes -- download and watch from The Playstation Network. From the announcement:

To produce The Tester, we teamed up with one of the biggest names in reality television, 51 Minds, the dynamic production company that is the force behind hit series such as The Surreal Life, Rock of Love, and many more hit TV shows. The Tester, to be by hosted Meredith Molinari, model and host of multiple online music shows, will follow the cast over eight episodes as they battle it out in a series of physical and mental challenges in a fight to win a position at Sony Computer Entertainment America. We have also lined up a distinguished panel of judges, including Brent Gocke, Release Manager from Sony Computer Entertainment, and guest judges such as David Jaffe, Director & Lead Designer of God of War and Twisted Metal.
It sounds cheap, trashy, crass, inane, humiliating, and juvenile. I can't wait.

Boot Camp updated: now supports Windows 7

Thursday, 21th January 2010 at 9:51 am

Um… Windows 7 works fine on my pre-2007 MacBook Pro without additional software. Did I just get lucky, or are Apple being retarded?

Filed under: ,

If you've been waiting with bated breath to dual-boot Windows 7 on your Mac, your time has come. File under "better late than never": Apple has now updated Boot Camp with support for Windows 7.

With separate downloads for 64-bit and 32-bit versions of Windows 7, the download also requires an authentic copy of Windows 7 or Windows 7 upgrade, and is only supported on more recent Intel-based Macs; no Macs produced before 2007 will support Windows 7, as outlined in this Apple support page.

If you're upgrading your Mac's other side from Windows Vista to Windows 7, you'll first want to download and install the Boot Camp Utility for Windows 7, which "safely unmounts the read-only Macintosh volume on Microsoft Vista."

Let us know in the comments if you have any issues with the update.

Note: If you are already running Windows 7 on your Mac in Boot Camp, you can simply run Apple Software Update while booted into Windows to get the updated Win7-friendly drivers.

[Hat tip to MacRumors and the Apple Support RSS Twitter feed]

TUAWBoot Camp updated: now supports Windows 7 originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 19 Jan 2010 21:15:00 EST. Please see our terms for use of feeds.

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Women in the world of gaming

Thursday, 21th January 2010 at 9:37 am

Anyone that reads the crap I post online will be glad to know there's something interesting and relevant in my feed today, especially as I just completed Bayonetta. I can't decide whether Bayonetta feeds this problem or works around it… perhaps a little of both. The protagonist is sultry and sexy, but that's not what defines her character: she's also intelligent, quick-witted and a ridiculously good shot, especially as she can handle four guns at once. It also helps that it's a brilliant game, of course.

I've said for a long time that if there was a game that was going to get girls into gaming, it would be Peggle. Glad to know others believe similarly—it should get some more awesome casual games out there into the hands of our impressionable youth. People who aren't playing games… well, they're missing out, and I'd rather they didn't much longer.

My friend Rob sent me this video, which I had somehow missed when it came out this summer. I agree with the points that Daniel Floyd and Leigh Alexander make, especially how browser-based and casual titles can lead to regular console gaming (I’ve long called The Sims a “gateway drug game”). What I really liked was how some game companies, like Ubisoft, are creating games that “appeal to a younger generation of girls,” in effect planting the seeds for them to grow up with a love for games.

Working for Qore, I’ve had the opportunity to meet a lot of great women working in the gaming industry, such as Amy Hennig (who couldn’t be more brilliant), Tracy Espeleta, and Kellee Santiago. Coincidentially, I read today on Chris Pirillo’s Twitter feed that Sony Online Entertainment is actually offering a scholarship and internship to a girl looking to work in game design and production:

Applications are now being accepted for the 2010 G.I.R.L. Scholarship to help educate and recruit more women into the field of video game production and design. Sponsored by Sony Online Entertainment LLC (SOE) a global leader in online gaming, and administered by Scholarship America®, a leading non-profit educational support program, applications are available at https://www.scholarshipamerica.org/gamersinreallife and more details, including official rules for entry are also available online at http://www.station.sony.com/girl/.

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